VS3D / VScad3 User's Guide

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Overview

Installation

Guided Tour

VS3D Index

VScad3 Index

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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VScad3 Resources Menu

2.2.2 Attributes.

"Resources / Attributes..." : Selecting this menu will bring up the "Current Attributes" dialog. The "Current Attributes" settings control the appearance of all subsequently-created entities. To change the attributes of existing entities, use the main "Edit" mode.

"Color" : Entities, as created, will appear in the selected color.

"Line Style" : Polylines will be drawn using the specified line style. Polygons, Surfaces and Solids will also be drawn using the specified line style if their "Fill Style" attribute is set to "Lines".

"Thick" : Polylines will be drawn using the specified line thickness (in pixels). Polygons, Surfaces and Solids will also be drawn using the specified line thickness if their "Fill Style" attribute is set to "Lines".

"Fill Style" : This controls the rendered appearance of Polygons, Surfaces and Solids. Available choices are "Points" ("point cloud"), "Lines" ("wire-frame"), or "Fill" ("solid").

"Fill Pattern" : If the fill style is "Fill", then the Fill Pattern specifies the crosshatching, if any, for Polygons, Surfaces and Solids. The "Solid" fill pattern is always available. Other crosshatch patterns are available if first created using the main "Resources / Pattern..." menu.

"Shading" : This controls the appearance of polygon meshes (Surfaces and Solids). If set to "Flat", the surface/solid will have a faceted appearance. If set to "Gouraud", the surface/solid will have a smoother appearance. If the mesh vertices were not "merged" when a triangle (".stl") file was imported, then the resulting mesh will always appear with the "flat" rendered appearance, even when it's Shading attribute is set to "Gouraud".

"Hidden Lines" : This controls the rendered appearance of Polygons, Surfaces and Solids. If the Fill Style is "Points" or "Lines", then hidden lines will be clipped if this is set to "Hide". Otherwise, geometry that is behind a polygon/mesh will be visible through the wire-frame or point cloud. If the Fill Style is "Fill", then the polygon/mesh will always obscure anything behind it, regardless of the Hidden Lines setting.

"Facets" : Curves (and curved surfaces/solids) are represented by a series of short line segments. The shorter the line segments, the "smoother" the curve/surface/solid will appear. Set this slider bar to the desired number of line segments (facets) to use when creating a curve/surface/solid.

Note that when certain types of entities are created, it is possible to override some of these settings at creation time. Attributes of existing (selected) entities can be changed when the main mode is set to "Edit".

2.2.2 A